Epsilon / 0 to 1 AI ad production
Ad Builder
Product architecture, full-stack implementation, AI feature design, UX prototyping, demos, and tech leadership for a tool used by hundreds to produce thousands of ads about 5x faster.
Staff engineer building AI product systems at Epsilon
I work with teams to build AI tools, design systems, and web products from the part where the idea is still fuzzy to the part where people use it every day.
Epsilon / 0 to 1 AI ad production
Product architecture, full-stack implementation, AI feature design, UX prototyping, demos, and tech leadership for a tool used by hundreds to produce thousands of ads about 5x faster.
Epsilon / design systems at scale
Company-wide design system connecting design intent, accessibility, documentation, Storybook, product code, and adoption across teams.
Solo / AI workflow adoption
A human-in-the-loop workflow for turning messy customer notes into ranked opportunities, review gates, and usable outreach drafts.
Parent toolkit / practical AI UX
A parent-led AI explainer system that shows how I think about trust, audience, tone, and product design beyond enterprise tooling.
Solo / AI product
A live AI product shipped in 48 hours, then wrapped in a self-updating trend and content engine.
I can turn an AI opportunity into a working product: interface, architecture, workflow logic, automation, and the quality checks that keep it useful after launch.
I care about the last ten percent: component behavior, CSS, accessibility, design-system fit, visual polish, and the moments where a user decides whether a tool feels trustworthy.
I have led product architecture, stakeholder demos, prototypes, mentoring, and adoption work across product, UX, engineering, and creative teams.
About
I am a staff software engineer at Epsilon, working across AI systems, product strategy, UX, and full-stack engineering. I like the stretch between a messy idea and a tool people trust enough to use every day.
That pattern has been in my work for a while. Before AI product systems, I built design systems and creative technology for public spaces: make the idea real, make it easy to understand, and keep caring about the person on the other side of the interface.