Design engineer / Staff software engineer / AI product builder

I build useful products.

I turn fuzzy workflows into production tools that help people create, decide, and ship with confidence.

13+ years building creative tools, design systems, and production software.

I designed this interactive demo to show editable AI-assisted work from first direction through human review.

Recent work

I build AI-assisted creative tools that stay reviewable.

At Epsilon, I help turn complex creative workflows into web-based tools that keep generated work understandable, editable and ready for human review.

Concept interface showing AI assistance, layer tools, design controls and a motion timeline.
An editable workspace for creating, adapting and reviewing visual work across formats.

Epsilon / AI-assisted creative tools

Creative production tools

I lead technical architecture and hands-on engineering across various AI interaction models, canvas and state architecture, synchronized static and motion formats, human review and evaluation loops.

Built with product, creative, design, ML and engineering partners.

  • Designed AI-assisted interaction patterns that keep people close to important decisions.
  • Built Complex visual editing and state foundations for static and motion work.
  • Made visible Human review and evaluation states that help people understand changes and catch problems.
Read the case study
Design system / Founding UX Engineering

Core UI

As one of Epsilon's founding UX engineers, I helped establish the discipline and grow a side-project library into a company-wide system for more consistent, accessible interfaces.
Component APIs Design tokens Accessible defaults Shared contribution
Core UI design-system documentation.

Experience

13+ years across design and engineering.

I’ve built AI products, design systems, creative tools and interactive software—all focused on making complicated work easier to use.

2023 - present

Staff Software Engineer, Epsilon

Lead technical architecture and hands-on engineering for AI-assisted creative tools, including interaction workflows, visual editing systems, human review and quality evaluation. Mentor engineers and partner across product, creative, design, ML and engineering leadership.

2017 - 2023

Lead Software Engineer / Senior UX Engineer, Epsilon

Helped build web-based creative tools and shared front-end foundations. As one of Epsilon's founding UX engineers, I helped establish the discipline and grow Core UI from a side project into a company-wide design system.

2012 - 2017

Software and UI engineering

Built production web software across four companies, including large-format interactive experiences created at both CIVIQ Smartscapes and elevate DIGITAL.

How I contribute

I make the work easier to carry forward.

I contribute by shaping the product, building the shared foundation, and helping other people extend the work without losing its intent.

Shape the product

Lead architecture and design AI-assisted interaction patterns, then carry that thinking through hands-on implementation.

Build shared foundations

As one of Epsilon's founding UX engineers, I helped establish the discipline and grow Core UI into a company-wide design system with accessible defaults and shared contribution practices.

Help others extend it

Mentor engineers and align product, creative, design, ML, and engineering partners around decisions the team can build on.